A-Team Firing: The Sniper Rifle won't hit unless the player zooms.Enemies are more accurate, shoot their weapons faster, occasionally hide behind stuff, and can move out of the way of your projectiles - a few enemies (such as the Kleer Skeletons) will even occasionally try to flank the player. Artificial Brilliance: The AI was improved when compared to other games.Art Evolution: Sam retakes the realistic path, though still significantly distanced from its inspiration.Arson, Murder, and Jaywalking: One of the posters of the Secret Yard of Fame invokes this trope, as one of the devs being accused of "arson, theft, destruction, mass murderings and jaywalking".Both Arachnoid variants have minigun cannons.The Scrapjack has two Rocket Launchers instead of arms.Biomechanoids come in two varieties: smaller blue ones with laser cannons, and bigger red ones with rocket launchers.The dirt-common RPG-7's rocket, from 70mm to 93mm depending on the warhead. note The rockets say "155mm Inferno" on them, and are described as armor-piercing (so likely HEAT) the large single-shot Javelin missile used by the U.S. Played straight by the rocket launcher, which only deals the same damage as the 40mm Devastator grenade launcher despite firing ridiculously huge rockets.
As a result, several weapons are tremendously overpowered. These damage values are all fairly consistent with these weapons' real-world muzzle velocities (or their equivalents). 45 ACP handgun deals slightly less damage per shot than the 5.56x45mm assault rifle, which deals half as much damage as the 7.62x51mm minigun, which deals less than 1/10 the damage of the 16mm Raptor anti-materiel rifle.
#SERIOUS SAM GNAAR FULL#
Egypt looks pretty much like how it looks today ( but more blown up), and the ruined cars that dot the levels appear to be early 1990s Peugots, which would be equivalent to a modern city being full of Ford Model Ts.